Combat Events
Bear Hunt, Foundry, Frostfire, Crazy Joe, Brothers in Arms and SvS require clear commands and disciplined execution.

This page is the INT event command hub: what each major event is, what members should do, and which details must always be confirmed in the live event panel before spending resources or entering battle.
Bear Hunt, Foundry, Frostfire, Crazy Joe, Brothers in Arms and SvS require clear commands and disciplined execution.
Hall of Chiefs, King of Icefield, Alliance Mobilization and War Preparation reward timed item usage.
Brothers in Arms and SvS punish unshielded/offline cities. Shield discipline protects the whole alliance.
Never trust old point values blindly. State age, season and patches can change the event panel.
During coordinated events, R4/R5 calls take priority over personal points. If an event has rally captains, lanes, HQ waves, target markers or state command, members should follow calls first and ask questions after the active window. Solo attacks are forbidden when leadership calls rally-only play.

Alliance damage event against the raging bear. R4/R5 activate it, members have a short battle window, and rewards scale with total damage.

Defensive alliance event where waves attack member cities and Alliance HQ. Coordination and Embassy capacity decide how cleanly the alliance scores.
Registered alliance battlefield where building occupation and timed rotations generate Arsenal Points. Troops do not die and are healed after battle.
Monthly battlefield where three alliances compete across four phases. Each player controls three squads while R4/R5 organize Legions, Fuel, Guardians, Fortresses and the Frozen Citadel.

30-minute battlefield focused on gathering Orichalcum from veins while fighting other chiefs. It is about map movement, skill path and efficient occupation.
Dangerous kill event where points come from killing or losing troops. State rules vary, so NAP and local leadership calls matter more than generic internet advice.

The main state-wide event. It has matchmaking, preparation, battle and Field Triage phases. State 4272 should use the dedicated SVS page for detailed protocol.

Team scoring event with individual and alliance rankings. Members accept missions, complete them and contribute to alliance milestones and league ranking.

Multi-stage competitive event where points come from the required item/action of the current day. It rewards hoarding and precise timing.

Monthly state competition with daily challenges and medal rewards. It rewards planning, saved items and consistent participation across the full week.
State leadership battle around castle and turret control. Follow state/alliance command; do not split marches into random side fights during organized castle windows.

Territory objective fights where presence, rally timing and correct assignments matter more than personal point chasing.
Automated lineup competition. The most important action is setting your strongest available teams before lock and reviewing losses when changes are allowed.
Hall of Chiefs, King of Icefield, SVS Preparation, War Preparation and Alliance Mobilization all reward timing. Save speedups, hero shards, Chief Gear/Charm materials, widgets, Essence Stones, pet items and resources until the active task confirms they score. If an item is rare and the panel does not score it today, wait.
| Event | Type | Participation | Primary Rule |
|---|---|---|---|
| Bear Hunt / Bear Trap | Alliance rally damage | Core | Join rallies fast; no random solo play when rally-only is called. |
| Crazy Joe | Alliance defense | Core | Reinforce members; HQ waves require fast recall/redeploy. |
| Foundry Battle | Registered battlefield | Scheduled | Register before deadline; follow lane/building assignments. |
| Canyon Clash | Three-alliance battlefield | Scheduled | Register before the deadline; follow Legion, route and building assignments; save Fuel for key phases. |
| Frostfire Mine | Mine battleground | Recommended | Occupy correct veins, collect Orichalcum, use skills intelligently. |
| Brothers in Arms | Kill event | High Risk | Shield if not active; follow NAP/state target rules. |
| Alliance Mobilization | Task board scoring | Core | Take tasks you can finish; prefer high-value realistic missions. |
| Hall of Chiefs | Daily stage scoring | Recommended | Spend only on the day that scores the item/action. |
| King of Icefield | State scoring week | Recommended | Complete daily challenges and time saved items. |
| State vs State | State war | Mandatory | Use dedicated SVS page; follow state command and shield policy. |
Some event details should be confirmed by INT/State 4272 leadership before they become hard rules: exact mandatory/optional labels, Bear Trap joiner composition, Foundry time slots, Crazy Joe difficulty level, BIA target restrictions, Fortress priority, and whether Alliance Mobilization should require minimum task values.