A complete guide for R4/R5 officers and participating players. Learn how registration works, how to prepare your Legions, how to manage Fuel and Guardians, and how to fight as one organized team.
Event dates and registration stages may differ between states or event editions. Always follow the active in-game timer.
An alliance can register a maximum of two Legions. Each Legion has a separate battlefield and result. Personal rewards are calculated separately for each Legion, while Alliance Ranking Rewards depend on Legion 1.
Canyon Clash is a monthly alliance battlefield event.
Three alliances enter one map and compete for buildings, routes, Fortresses and the Frozen Citadel. Alliances earn points by capturing and holding objectives. The alliance with the highest final score wins.
Each alliance starts in one of three faction areas:
Canyon Clash is separate from normal combat on the world map. The event uses copies of your real troops. Troops defeated inside Canyon Clash are not removed from your actual army.
You may also participate while some of your real troops are in the Infirmary or Enlistment Office.
Canyon Clash is not won by random attacks.
A successful alliance:
Alliance members vote for their preferred battle time.
The vote is not the final decision. R4/R5 officers select the final time slot.
R4/R5 selects combatants and substitutes for each Legion.
Before registration closes, officers should confirm:
Each qualified Legion is matched with two opposing alliances.
Substitutes are included in matchmaking. Check the current event help for detailed matchmaking rules.
The battlefield lasts 60 minutes and has four phases.
After the battle, rewards are calculated from alliance ranking, individual ranking and Personal Merits.
To participate, an alliance must:
Legion 1 is available by default.
To unlock Legion 2, the alliance needs:
An alliance can register no more than two Legions.
Legion 1 and Legion 2 may select different battle time slots. Their battles, results and rewards are calculated separately.
A player must:
A member who has been offline for five days or more cannot normally be selected unless that player was already dispatched before becoming inactive.
For one Legion, R4/R5 can select up to:
Combatants are the main registered participants.
Substitutes are registered reserve participants and are also included in matchmaking.
Matchmaking power: Matchmaking uses the combined Troop Power of the 20 strongest Chiefs among combatants and substitutes. The number of registered participants itself does not affect the matchmaking result.
INT recommendation: Do not add a very strong but unavailable player as a substitute without considering the possible matchmaking impact.
R4/R5 should not choose players only because they have high power. Attendance, communication and willingness to follow instructions are also important.
The following section contains practical INT recommendations. It is not an additional list of official game rules.
Do not rely only on the in-game vote.
Before selecting the final time:
Use short messages that are easy to translate.
Canyon Clash final time: 18:00 UTC.
Confirm only if you can join the full battle.
Legion 1 should receive the strongest reliable roster because Alliance Ranking Rewards depend only on Legion 1’s final ranking.
Prioritize:
Create Legion 2 only when it has:
One organized Legion is better than two badly prepared Legions.
Makes the final strategic decisions.
The Main Commander decides:
Controls the left route and nearby objectives.
Reports:
Controls the right route and nearby objectives.
This role has the same responsibilities on the opposite side of the map.
Controls Guardian assignments and monitors Fuel needs.
This officer should:
Watches the full battlefield.
The Map Observer warns the team when:
Use short commands.
One person should issue the main strategic orders. Other officers should support the same plan.
The opening plan should define: