A complete guide for R4/R5 officers and participating players. Learn how registration works, how to prepare your Legions, how to manage Fuel and Guardians, and how to fight as one organized team.
Event dates and registration stages may differ between states or event editions. Always follow the active in-game timer.
An alliance can register a maximum of two Legions. Each Legion has a separate battlefield and result. Personal rewards are calculated separately for each Legion, while Alliance Ranking Rewards depend on Legion 1.
Canyon Clash is a monthly alliance battlefield event.
Three alliances enter one map and compete for buildings, routes, Fortresses and the Frozen Citadel. Alliances earn points by capturing and holding objectives. The alliance with the highest final score wins.
Each alliance starts in one of three faction areas:
Canyon Clash is separate from normal combat on the world map. The event uses copies of your real troops. Troops defeated inside Canyon Clash are not removed from your actual army.
You may also participate while some of your real troops are in the Infirmary or Enlistment Office.
Canyon Clash is not won by random attacks.
A successful alliance:
Alliance members vote for their preferred battle time.
The vote is not the final decision. R4/R5 officers select the final time slot.
R4/R5 selects combatants and substitutes for each Legion.
Before registration closes, officers should confirm:
Each qualified Legion is matched with two opposing alliances.
Substitutes are included in matchmaking. Check the current event help for detailed matchmaking rules.
The battlefield lasts 60 minutes and has four phases.
After the battle, rewards are calculated from alliance ranking, individual ranking and Personal Merits.
To participate, an alliance must:
Legion 1 is available by default.
To unlock Legion 2, the alliance needs:
An alliance can register no more than two Legions.
Legion 1 and Legion 2 may select different battle time slots. Their battles, results and rewards are calculated separately.
A player must:
A member who has been offline for five days or more cannot normally be selected unless that player was already dispatched before becoming inactive.
For one Legion, R4/R5 can select up to:
Combatants are the main registered participants.
Substitutes are registered reserve participants and are also included in matchmaking.
Matchmaking power: Matchmaking uses the combined Troop Power of the 20 strongest Chiefs among combatants and substitutes. The number of registered participants itself does not affect the matchmaking result.
INT recommendation: Do not add a very strong but unavailable player as a substitute without considering the possible matchmaking impact.
R4/R5 should not choose players only because they have high power. Attendance, communication and willingness to follow instructions are also important.
The following section contains practical INT recommendations. It is not an additional list of official game rules.
Do not rely only on the in-game vote.
Before selecting the final time:
Use short messages that are easy to translate.
Canyon Clash final time: 18:00 UTC.
Confirm only if you can join the full battle.
Legion 1 should receive the strongest reliable roster because Alliance Ranking Rewards depend only on Legion 1’s final ranking.
Prioritize:
Create Legion 2 only when it has:
One organized Legion is better than two badly prepared Legions.
Makes the final strategic decisions.
The Main Commander decides:
Controls the left route and nearby objectives.
Reports:
Controls the right route and nearby objectives.
This role has the same responsibilities on the opposite side of the map.
Controls Guardian assignments and monitors Fuel needs.
This officer should:
Watches the full battlefield.
The Map Observer warns the team when:
Use short commands.
One person should issue the main strategic orders. Other officers should support the same plan.
The opening plan should define:
The backup plan should explain what to do against a much stronger opponent.
Possible responses include:
Fuel is the main action resource in Canyon Clash.
It recovers naturally every minute.
Fuel is used for actions such as:
Longer routes require more time and Fuel.
Attacking buildings inside another faction’s area requires additional Fuel.
Do not spend all your Fuel at the beginning.
Keep a reserve for:
R4/R5 officers can appoint a Guardian for an occupied building.
A player with a squad stationed inside the building can also appoint themselves.
A Guardian receives additional Fuel every minute. Different buildings may provide different Fuel bonuses.
One player can be the Guardian of only one building at a time.
Guardian status and its Fuel bonus are removed when:
Guardian status is not restored automatically after returning to the battlefield.
Guardian assignments should be managed actively.
Change the Guardian when:
Squads fight for buildings one at a time.
The order is based on arrival.
When a squad wins, it returns to the end of its side’s queue.
When a squad loses, it leaves the fight and begins revival at the Bastion.
The Legion that defeats the final defending squad takes control of the building.
When a queue is large enough, special movement actions become available:
Retreat is not available when there is no connected friendly building.
Dismiss removes the troops from the selected event squad and sends the squad to the Bastion for revival.
Use it only when there is a clear tactical reason. The squad will become temporarily unavailable.
A defeated squad revives at the Bastion after a countdown.
Fuel can be used for instant revival.
Do not use instant revival automatically after every defeat.
Use it when the squad is urgently needed for:
Conscript replenishes troops lost by an event squad.
It can be used only when the squad is stationed inside a building that is not currently in combat.
Conscript uses Fuel and event replenishment items.
Remember that Canyon Clash uses copies of your real troops. Event losses do not remove troops from your actual army.
Faction-region buildings may also provide bonuses to friendly alliance members and penalties to invading enemies.
The Bastion does not provide these faction-building effects.
Do not move randomly before the plan is clear.
Fast expansion is useful only when the alliance can defend what it captures.
Fortresses become the main focus.
Do not send the entire Legion to one Fortress.
Maintain:
A Fortress is valuable, but losing the rest of the map may cost more than the Fortress provides.
The Frozen Citadel becomes the central objective.
The Citadel can strongly affect the final result, but it should not automatically receive every squad.
The Main Commander should decide:
The final minutes may be decided by movement, timing and defense rather than raw power alone.
Follow Marks: Move toward the objective selected by R4. Do not start a private attack because a nearby building looks weak.
Save Fuel: Avoid unnecessary movement and instant revival.
Fill Useful Queues: A weaker squad can still delay an enemy, protect an empty building, strengthen a defensive queue or keep a route open.
Protect the Map: Do not move all three squads to the same target unless ordered. A Legion needs players who attack, defend and support.
Leaving an active battlefield starts a 12-minute cooldown before you can return.
Going offline or losing connection does not automatically remove you from the battlefield. After reconnecting, you return to the same ongoing battle.
After entering the battlefield, you cannot leave the alliance.
Leaving the battlefield also removes Guardian status and its Fuel bonus.
Alliance Ranking Rewards depend only on Legion 1’s final ranking.
Legion 2 has its own result, but it does not determine the alliance-wide ranking reward.
Personal Ranking Rewards are calculated separately for Legion 1 and Legion 2.
A player must reach at least 10,000 Personal Merits to qualify for Personal Ranking Rewards.
Personal Merit Rewards depend on:
Exact reward items and quantities are not listed because they may change with event editions or server development.
Canyon Shop items refresh every two weeks.
Before spending event currency:
This guide does not list permanent prices or guaranteed shop items because the selection may change.
No. The event uses copies of your real troops. Losses inside Canyon Clash do not remove troops from your actual army.
Yes. You may participate while some real troops are in the Infirmary.
Yes. Those troops do not prevent participation.
The vote is advisory. R4/R5 officers make the final time selection.
Yes. Substitutes are included in matchmaking.
Check the current event help for detailed matchmaking rules.
Possible reasons include:
Conscript works only when the squad is stationed inside a building that is not currently in combat.
No. One player can be the Guardian of only one building at a time.
You must wait 12 minutes before returning. You also lose Guardian status and its Fuel bonus.
A disconnection does not remove you from the battlefield. After reconnecting, you return to the same ongoing battle.
Rules were checked using: