Before Event
Check timer, shield status, stamina, marches, buffs and whether the event scores the item you want to spend.
A practical cheat sheet for INT members. The Fire Crystal planner is now Tip 01, followed by the existing tactical and account-management tips.
Check timer, shield status, stamina, marches, buffs and whether the event scores the item you want to spend.
Follow R4/R5 calls, join quickly, avoid drama and keep communication short.
Heal by batches, review reports, save screenshots and record what should improve next time.
Shield if a danger window is active, recall marches if needed and do not leave troops exposed.
Starting at Furnace level 30, Fire Crystal progression is built in five construction stages per tier. This planner helps members check how far their saved crystals can take them during SVS, then shows the cost of each complete tier, every building, resources and base construction time.
Enter your current Fire Crystal balance. The result uses the complete package shown on this page: Furnace, Embassy, Command Center, Infirmary and all three troop camps.
| Target | Required buildings |
|---|---|
| FC1 | Embassy 30 + Research Center 30 |
| FC2 | Embassy FC1 + Lancer Camp FC1 |
| FC3 | Embassy FC2 + Infantry Camp FC2 |
| FC4 | Embassy FC3 + Marksman Camp FC3 |
| FC5 | Embassy FC4 + Lancer Camp FC4 |
| Tier | Each stage Meat / Wood / Coal / Iron |
FC each stage |
Tier total ×5 Meat / Wood / Coal / Iron |
FC total | Base time ×5 |
|---|---|---|---|---|---|
| FC15 stages | 67M / 67M / 13M / 3.3M | 132 | 335M / 335M / 65M / 16.5M | 660 | 35d 00:00 |
| FC25 stages | 72M / 72M / 14M / 3.6M | 158 | 360M / 360M / 70M / 18M | 790 | 45d 00:00 |
| FC35 stages | 79M / 79M / 15M / 3.9M | 238 | 395M / 395M / 75M / 19.5M | 1,190 | 55d 00:00 |
| FC45 stages | 82M / 82M / 16M / 4.1M | 280 | 410M / 410M / 80M / 20.5M | 1,400 | 60d 00:00 |
| FC55 stages | 84M / 84M / 16M / 4.2M | 335 | 420M / 420M / 80M / 21M | 1,675 | 70d 00:00 |
| FC1–FC5 total | — | — | 1.92B / 1.92B / 370M / 95.5M | 5,715 | 265d 00:00 |
| Tier | Each stage Meat / Wood / Coal / Iron |
FC each stage |
Tier total ×5 Meat / Wood / Coal / Iron |
FC total | Base time ×5 |
|---|---|---|---|---|---|
| FC15 stages | 13M / 13M / 2.7M / 0.67M | 33 | 65M / 65M / 13.5M / 3.35M | 165 | 23d 02:20 |
| FC25 stages | 14M / 14M / 2.9M / 0.72M | 39 | 70M / 70M / 14.5M / 3.6M | 195 | 29d 16:45 |
| FC35 stages | 15M / 15M / 3.1M / 0.79M | 59 | 75M / 75M / 15.5M / 3.95M | 295 | 36d 07:10 |
| FC45 stages | 16M / 16M / 3.2M / 0.82M | 70 | 80M / 80M / 16M / 4.1M | 350 | 39d 14:20 |
| FC55 stages | 16M / 16M / 3.3M / 0.84M | 83 | 80M / 80M / 16.5M / 4.2M | 415 | 46d 04:45 |
| FC1–FC5 total | — | — | 370M / 370M / 76M / 19.2M | 1,420 | 174d 21:20 |
| Tier | Each stage Meat / Wood / Coal / Iron |
FC each stage |
Tier total ×5 Meat / Wood / Coal / Iron |
FC total | Base time ×5 |
|---|---|---|---|---|---|
| FC15 stages | 20M / 20M / 4M / 1M | 26 | 100M / 100M / 20M / 5M | 130 | 4d 04:47 |
| FC25 stages | 21M / 21M / 4.3M / 1M | 31 | 105M / 105M / 21.5M / 5M | 155 | 5d 09:35 |
| FC35 stages | 23M / 23M / 4.7M / 1.1M | 47 | 115M / 115M / 23.5M / 5.5M | 235 | 6d 14:20 |
| FC45 stages | 24M / 24M / 4.9M / 1.2M | 56 | 120M / 120M / 24.5M / 6M | 280 | 7d 04:45 |
| FC55 stages | 25M / 25M / 5M / 1.2M | 67 | 125M / 125M / 25M / 6M | 335 | 8d 10:35 |
| FC1–FC5 total | — | — | 565M / 565M / 114.5M / 27.5M | 1,135 | 31d 20:03 |
| Tier | Each stage Meat / Wood / Coal / Iron |
FC each stage |
Tier total ×5 Meat / Wood / Coal / Iron |
FC total | Base time ×5 |
|---|---|---|---|---|---|
| FC15 stages | 23M / 23M / 4.7M / 1.1M | 59 | 115M / 115M / 23.5M / 5.5M | 295 | 5d 06:00 |
| FC25 stages | 25M / 25M / 5M / 1.2M | 71 | 125M / 125M / 25M / 6M | 355 | 6d 18:00 |
| FC35 stages | 27M / 27M / 5.5M / 1.3M | 107 | 135M / 135M / 27.5M / 6.5M | 535 | 8d 06:00 |
| FC45 stages | 28M / 28M / 5.7M / 1.4M | 126 | 140M / 140M / 28.5M / 7M | 630 | 9d 00:00 |
| FC55 stages | 29M / 29M / 5.9M / 1.4M | 150 | 145M / 145M / 29.5M / 7M | 750 | 10d 12:00 |
| FC1–FC5 total | — | — | 660M / 660M / 134M / 32M | 2,565 | 39d 18:00 |
Camp note: Infantry, Lancer and Marksman camps use the same planning table. Multiply the cumulative camp total by 3 to plan all three camps: 7,695 Fire Crystals and 119d 06:00 base time.
Save speedups, hero shards, chief gear materials, charms, widgets, essence stones, pet items and large resource packs until the current event panel confirms that they score.
Furnace progression opens account systems and higher caps, but every Furnace upgrade has building and resource requirements. Prepare required buildings before you start expensive timers.
When many troops are wounded, heal in smaller batches instead of healing everything at once. Alliance helps can finish each small batch much faster than one huge heal.
Unshielded cities create points for enemies during SVS, KE/BIA and hostile state windows. If you are not actively fighting or defending, shield before leaving the game.
Lower-tier troops lose value as your state grows. When you unlock higher tiers, promote old troops instead of letting weak troops inflate power without real battle value.
For alliance events, joining fast and following rally calls matters more than random solo action. Bad joins, wrong heroes or late marches reduce total alliance performance.
Bear is a short alliance damage window. The event is activated by leadership and lasts around 30 minutes, so preparation before activation matters.
Crazy Joe rewards coordinated reinforcements. Public guides describe HQ waves around 10 and 20, and many alliances avoid healing during waves because it can reduce scoring efficiency.
SVS rewards the state that prepares better. The preparation phase is about spending the right item on the right day and following state command before battle.
Chief Gear unlocks around Furnace 22 and Chief Charms around Furnace 25. They are expensive systems, so use materials with event timing and a balanced upgrade plan.
Invest first in heroes and gear you actually use in Arena, rallies, Expedition, defense and events. Scattering premium materials across too many heroes slows real progress.
Alliance Help reduces timers and Embassy level affects help capacity and reinforcements. A weak Embassy hurts your healing, defense and event readiness.
During battle windows, argument is a delay. Follow calls first, collect screenshots if something is wrong, and solve the issue after the event.
Screenshots help leaders solve conflicts and confirm mistakes. Use them for facts: target, timer, player name, coordinates, rally marker and event panel.
Small daily actions build a stronger account over time: help, research, building, training, gathering, intel, rallies and event checks.
| Mistake | Better habit |
|---|---|
| Starting an FC tier without all prerequisites | Check the five-stage cost and the next required building first. |
| Counting only the Furnace crystals | Plan Embassy, Command Center and required troop camps too. |
| Healing all troops at once | Use batch healing unless leadership calls a full heal. |
| Spending speedups outside scoring windows | Check the active event panel first. |
| Ignoring shield before sleep | Shield during SVS, KE/BIA or any hostile window. |
| Joining random rallies with the wrong setup | Follow marked rally calls and role instructions. |
| Letting old troops sit forever | Promote lower-tier troops when higher tiers are available. |
| Arguing during live command | Execute first, review after the event. |