NAP 5 crest
State 4272 · NAP 5

NAP 5 Constitution

Peace Through Discipline. Strength Through Diplomacy.

This Constitution defines the diplomatic framework for State 4272. It applies only to the alliances and officially registered academies listed in the Official NAP Registry.

Last updatedJuly 2026 · The Official NAP Registry and State Council decisions are the source of truth for protection, enforcement and compensation.

Protected

Listed NAP alliances and their officially registered academies.

Forbidden

City attacks, scouting, poaching, unauthorized zeroing and reward theft.

Exception

BIA may allow gathering tile hits where event rules allow them.

Enforcement

Reports go through R4/R5 and State Council approval.

01
INT alliance emblem

INT

Official Academy

777
02
ONE alliance emblem

ONE

Official Academy

KOF
03
ROS alliance emblem

ROS

Official Academy

ros
04
RUN alliance emblem

RUN

Official Academy

run
05
KSA alliance emblem

KSA

Official Academy

Registry Notice
Only the alliances and officially registered academies listed above are protected by this Constitution. Changes require State Council confirmation before they become effective.
01

NAP Structure & General Rules

NAP protection exists to preserve cooperation, growth and stability across State 4272.

Scouting or attacking cities belonging to a listed NAP alliance or its officially registered academy is strictly forbidden.

Active recruitment, persuasion or poaching of players from another NAP alliance or its officially registered academy is prohibited.

Zeroing players is forbidden. The only exception applies when a player is actively causing serious problems for the state and enforcement has been formally approved by at least three of the five NAP alliances.

Any approved enforcement action must be coordinated through State leadership. Personal revenge, independent retaliation and unauthorized punishment are not permitted.

02

Map & Logistics

The state map must remain functional, accessible and fair for all NAP alliances.

Surrounding facilities with banners in order to restrict access is prohibited.

Banners must not be used to deliberately block another alliance’s route, expansion path or access to facilities.

When banners create a blocked route or logistical conflict, alliance leaders must communicate directly and resolve the issue diplomatically within 24 hours.

No military retaliation may be used to resolve a banner or pathing dispute.

03

Event Truce

During officially active state events, scouting and attacks are prohibited.

Gathering troops belonging to listed NAP alliances and their officially registered academies may not be attacked during normal NAP periods.

Brothers in Arms (BIA) is the only exception. During BIA, attacks on gathering tiles are permitted only where the event rules allow them.

This exception applies only to gathering tiles. It does not permit city attacks, scouting, attacks on allied forces, attacks on friendly structures or interference with state-controlled objectives.

04

Facility & Fort Control

Facilities, forts and strategic structures must be handled with respect for agreed state coordination.

Attacking another alliance’s fort or facility in order to steal occupation rewards is strictly prohibited.

No alliance may interfere with a completed or agreed occupation merely to gain rewards, deny rewards to another team or create unnecessary conflict.

When a facility or fort dispute occurs, leaders must coordinate the resolution before any military action is taken.

Reward Theft

The violating alliance must return the stolen occupation rewards to the offended team at the next eligible reward opportunity.

Banner Blocking & Restricted Access

Alliance leaders must communicate and resolve the issue within 24 hours. Deliberate refusal to cooperate, repeated obstruction or failure to resolve the matter may be escalated to the State Council.

Attacks, Scouts & Event-Truce Violations

Personal military retaliation is strictly forbidden. Victims must report the player name, alliance tag, date and time of the incident, and battle reports or battle logs to R4/R5 leadership.

Any resource compensation must be handled diplomatically through leadership. No player may attack back independently to recover resources.

Poaching & Unauthorized Zeroing

1st offense: Warning. 2nd offense: Warning. 3rd offense: The offender must be removed from their alliance.

Any additional coordinated enforcement, including burning or zeroing, requires approval by at least three of the five NAP alliances and the State Council.

SvS Treason Protocol

Any individual member of a NAP alliance who attacks allied forces or friendly state structures during SvS — including the Castle — commits treason against the state. This protocol applies only to the specific player account responsible for the violation. It does not automatically apply to the player’s entire alliance.

Evidence must be documented through battle reports and submitted to R4/R5 leadership. Once the evidence is confirmed and the State Council approves enforcement, the player account receives a permanent ban from NAP protection. State-coordinated zeroing and the maximum available presidency penalties shall then be applied.

No individual player or alliance may carry out punishment independently.

1Player name and alliance tag of the accused player.
2Battle report, scout report or battle log screenshot.
3Date and time of the incident, including event context if relevant.
4Coordinates, target name and structure/tile/city involved.
5Short description of what rule was violated.
6Send to R4/R5 leadership first. Do not retaliate independently.
Council Enforcement Notice
All reports must first be sent to R4/R5 leadership. The State Council approves compensation, penalties and coordinated enforcement actions. Personal revenge is strictly forbidden.