Best F2P Entry
Mia is the safest first target because she is the Generation 3 Lucky Wheel hero.

A practical transition guide for State 4272. It explains which Generation 3 heroes are worth building, when strong Generation 2 heroes should remain active, and how to avoid wasting universal shards, gems and widget materials.
Mia is the safest first target because she is the Generation 3 Lucky Wheel hero.
Keep using strong Flint, Alonso, Philly or Molly builds until a new hero is genuinely stronger.
One planned four-star project is normally more useful than three unfinished two-star heroes.
Generation 4 normally follows around state day 195–200, so not every G3 hero needs full investment.
Generation 3 normally unlocks around state day 120 and introduces one legendary hero for each troop class: Logan for Infantry, Mia for Lancers and Greg for Marksmen. At maximum development, the official wiki lists each Generation 3 hero at 290.23% Expedition Attack and Defense, compared with 240.19% for Generation 2 heroes. That higher ceiling matters, but acquisition route, stars, skills, gear, widget and game mode still decide when a replacement is actually worthwhile.
Mia's Expedition kit is intentionally volatile: at skill level 5 she has a 50% chance to increase enemy damage taken, a 50% chance to increase troop damage and a 40% chance to reduce damage taken. Fate Crystal raises the upper limits of her two variable Exploration skills; at widget level 5 it also adds 15% Rally Troop Attack.
Logan reduces enemy troop Attack, reduces damage taken and increases troop Health. His level-5 exclusive widget adds 15% Defender Troop Defense, reinforcing his identity as a frontline and garrison specialist rather than a universal offensive priority.
Greg brings area damage, a 2-second stun, increased enemy damage taken, troop Health support and chance-based damage/debuff effects. At widget level 5, State Edict adds a 5-second Exploration silence and 15% Rally Troop Health.
Mythic hero ascension becomes dramatically more expensive after 3★. The five star stages cost 10, 40, 115, 300 and 600 shards. That means an already recruited hero needs 465 shards to reach 4★ and 1,065 to reach 5★. A locked hero needs 10 additional shards for recruitment: 475 to reach 4★ or 1,075 to reach 5★.
| Target | Shards for This Stage | Cumulative After Recruitment | Cumulative From Locked |
|---|---|---|---|
| Recruit hero | 10 | — | 10 |
| 1★ | 10 | 10 | 20 |
| 2★ | 40 | 50 | 60 |
| 3★ | 115 | 165 | 175 |
| 4★ | 300 | 465 | 475 |
| 5★ | 600 | 1,065 | 1,075 |
Yes — when they are already strong and still perform a needed role. Generation is a ceiling, not an automatic replacement order. Test the new hero at comparable level with transferred gear, and separate the decision to keep using an older hero from the decision to keep spending universal shards on that hero.
| Generation 2 Hero | Continue When | Generation 3 Replacement | Recommendation |
|---|---|---|---|
| Flint | 4★ or higher, developed expedition skills, good widget/gear, still reliable in the main march. | Logan | Keep Flint active until Logan reaches comparable development or a defensive role specifically requires Logan. |
| Alonso | Strong Arena value, developed crowd control and high stars. | Greg | Do not replace a built Alonso with a low-star Greg. Greg becomes more attractive when he can reach a meaningful star and skill level. |
| Philly | Her healing or support role is still useful and she is already substantially developed. | Mia | Mia is the main G3 Lancer investment for damage, but Philly may remain a specialist rather than being treated as wasted development. |
| Molly | She remains easy to star through regular sources and still helps in Exploration, Arena or secondary marches. | Mia | Move primary Lancer resources toward Mia, but keep Molly usable instead of consuming premium resources trying to replace everything at once. |
Mia first through Lucky Wheel. Plan several wheel appearances toward 4★, use Mia-specific shards before universal shards and keep strong Generation 2 heroes active. Logan and Greg are optional unless one can realistically reach 4★ without breaking the Generation 4 plan.
Mia to 4★, then fill one real weakness. Choose Logan for a defensive Infantry need or Greg for Marksman/Arena pressure — not both by default.
Mia plus one specialist. Greg is attractive for Arena and offensive rally leadership; Logan gains value for garrison and defensive responsibilities. Define the star target before buying or converting shards.
Role decides the order. Offensive rally leaders may prioritize Mia and Greg. Garrison leaders may value Logan earlier. Widget investment should follow the permanent role, not collection completion.
The same hero order is not correct for every activity. Use this as a strategic starting point, then test against your actual roster.
| Mode | Most Relevant G3 Hero | Why | Important Warning |
|---|---|---|---|
| Bear Trap — Rally Leader | Mia | Her three Expedition skills and level-5 Rally Troop Attack widget give her the clearest Generation 3 Bear-leader value. | Several effects are chance-based; compare results across multiple rallies, not one report. |
| Bear Trap — Rally Joiner | Follow alliance call | Only the first Expedition skill of the first hero can be selected from a joiner, and only four joiner skills enter the rally bonus. | Mia is a strong but random option. Fixed damage/attack joiners may be preferred for consistency. |
| Arena / Exploration | Greg, then Mia | Greg offers area control, stun and strong backline pressure; Mia adds variable burst, protection and healing. | A developed Alonso may remain better than a low-star Greg. |
| Offensive Rally — Leader | Mia / Greg | Mia provides attack and damage-amplification potential; Greg adds damage, debuffs and troop Health. | Rally-leader value requires stars, skills, gear and widgets — not merely unlocking the hero. |
| Garrison / Defense — Leader | Logan | Enemy Attack reduction, troop damage reduction, troop Health and Defender Troop Defense make him the defensive specialist. | A strong Flint may remain adequate if Logan cannot be built far enough. |
| General F2P Main March | Mia | Her acquisition through Lucky Wheel makes a competitive star level more realistic. | Do not weaken the already-built Infantry and Marksman positions just to force a full G3 lineup. |
The published Lucky Wheel milestones award guaranteed hero shards at 5, 15, 35, 70 and 120 spins. Reaching 120 spins gives 115 guaranteed shards from milestones. Using the published wheel drop rates, 120 spins average about 180.6 total hero shards, but only the 115 milestone shards are guaranteed. A gem-only 120-spin cycle has a ceiling of 162,000 gems before free tickets or chips.
Complete these checks before using universal shards, gems, manuals or widget materials.
No: unlock only or wait. Yes: continue to the next question.
No: keep resources. Yes: compare against the current hero in that troop class.
Yes: do not replace immediately; test first. No: the G3 upgrade becomes more attractive.
Yes: widget and gear investment is easier to justify. No or uncertain: stop at the planned star level and limit premium materials.